Enchanting Guide - Five Nights TD 2
Five Nights TD 2 enchanting guide covering Souls, enchant types, roll rates, and best enchants for Season 5 units.
Enchanting Basics
Enchanting applies permanent stat buffs to units using Souls in the Enchanting area of the lobby. Each roll grants one of four perk types: Strength, Range, Speed, or Boss damage. Higher tier enchants like Damage III provide plus 30% Strength.
Special enchants include Boss Killer at 1% rate, Withered at 1%, Puppet's Nightmare at 0.5%, and Shadow at 0.1%. These rare rolls dramatically boost endgame performance on units like Molten Freddy and Headless Horseman Mangle.
Best Enchants by Role
DPS units prioritize Damage III or Withered for maximum output. Support units like Candy Cadet and Michael Afton benefit from Range III or Speed III. Boss-focused units want Boss Killer for raid and boss night content.
Only enchant units you plan to keep long-term. Rolling on units you will replace wastes Souls that code redemption provides in limited quantities.
Soul Management
Souls come from codes like UPDATE41 and VESSEL, quests, night completion, and selling units. Budget Souls for your primary Meta or S Tier unit first — Molten Freddy, Lefty, or a banner Secret are sensible Season 5 targets.
Frequently Asked Questions
What is the best enchant in FNTD 2?
Damage III and Withered are top DPS enchants. Boss Killer excels against boss waves.
Can I remove bad enchants?
Re-roll by spending more Souls. Each roll replaces the current enchant.
When should I start enchanting?
After obtaining a Secret or Nightmare you will keep long-term, typically mid-game.
Should I enchant Candy Cadet?
Yes with Range or Speed enchants that amplify its buff radius and utility.
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Five Nights TD 2 Enchanting Guide