FNTD2 Wiki

Enchantments Tier List - Five Nights TD 2

Five Nights TD 2 enchantments and traits tier list covering Haywire, Vengeance, Shadow, Puppet Nightmare, and Soul roll strategy.

How Enchanting Works

Spend Souls at the Enchanting station to roll permanent unit modifiers. Common rolls boost Damage, Range, or Speed in I–III tiers. Rare traits dramatically change unit identity.

Only enchant units you plan to keep through Season 6. Re-rolls replace the previous enchant — there is no separate inventory of stored traits.

Trait Priority Tier List

Haywire is the safest top-tier DPS trait for most Meta and S units. Vengeance and Shadow are premium chase rolls with huge damage and range ceilings but tiny rates.

Puppet Nightmare shines on range-scaling carries such as Golden Freddy. Phantom, Blighted, and Springlock sit in the strong-but-situational band. Engineer and Investor help economy or niche builds.

Basic Damage III / Range III / Speed III remain excellent stopping points while you save Souls for rare trait hunts.

Soul Budget Tips

Dump Untradable Souls into your primary Endless carry first. Tradable Souls can be plaza-sourced when rates spike after major code drops.

Pair this page with the Enchanting basics guide and Trading guide when deciding whether to buy a pre-enchanted unit.

Frequently Asked Questions

What is the best enchant overall?

Haywire for most DPS. Vengeance is the dream chase roll when you can afford the Soul sink.

Best enchant for Golden Freddy?

Puppet Nightmare often wins on high-upgrade range-scaling setups.

Do evolved units keep enchants?

Plan before crafting — confirm inheritance rules in the Unit Workshop for your specific path.

Should beginners chase Vengeance?

No. Lock Damage III or Haywire first, then chase ultra-rares later.

Watch Video Guide

FNTD2 Meta Tier and Traits